LA Noire Archives – GTANet.com https://gtanet.com/category/rockstar-games/la-noire/ Now with added vitamins! Sat, 19 Feb 2022 23:21:22 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 https://gtanet.com/wp-content/uploads/2024/05/cropped-gtaforums-logo-fixed_1024-32x32.png LA Noire Archives – GTANet.com https://gtanet.com/category/rockstar-games/la-noire/ 32 32 GTA Online Shutting Down for PS3 and Xbox 360 on 16 December 2021 https://gtanet.com/gta-online-shutting-down-for-ps3-and-xbox-360-on-16-december-2021/ Wed, 16 Jun 2021 14:08:05 +0000 https://gtanet.com/?p=8345 Rockstar Games have announced today in a Newswire post that GTA Online services, along with stat tracking are shutting down starting 16th December 2021. They also added that this will also apply for some other games on these legacy platforms such as Max Payne 3 and L.A. Noire (the original edition, not L.A. Noire VR). Maintaining online services for such

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Rockstar Games have announced today in a Newswire post that GTA Online services, along with stat tracking are shutting down starting 16th December 2021. They also added that this will also apply for some other games on these legacy platforms such as Max Payne 3 and L.A. Noire (the original edition, not L.A. Noire VR).

Maintaining online services for such old platforms can be a security and development nightmare in many cases, so this move shouldn’t be surprising to anyone. Personally speaking from experience of trying to maintain legacy (in this case Web) systems in the past, it’s much more of a pain than it’s worth, not to mention most GTA Online players are now using the PS4, Xbox One, PC and current-gen platforms to play GTA Online on.

These legacy systems many times cannot be updated to the latest versions of whatever software is used to maintain them, which can pose serious security risks, along with it being a waste of development time when new games are in the horizon and the manufacturers themselves don’t support the consoles anymore.

In the same post, Rockstar has reaffirmed their Fall target release date for GTA V Expanded & Enhanced, for which we hope to have news about very very soon 😉

More info on the Rockstar Newswire

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Community Highlight: LA’s Most Entertaining Detective https://gtanet.com/community-highlight-las-most-entertaining-detective/ Wed, 24 Mar 2021 17:30:00 +0000 https://gtanet.com/?p=7721 Investigating crimes, especially in the 1940’s, involved a lot of travelling, reading newspapers and phonebooks, looking at physical pictures and asking people about events, which, for many, could be seen as one of the most boring jobs in the world. There was no CSI level tech to look into a crime, so, some detectives out there playing L.A. Noire may

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Investigating crimes, especially in the 1940’s, involved a lot of travelling, reading newspapers and phonebooks, looking at physical pictures and asking people about events, which, for many, could be seen as one of the most boring jobs in the world. There was no CSI level tech to look into a crime, so, some detectives out there playing L.A. Noire may prefer to create their own little world of entertainment amidst all the boredom.

This is exactly what Twitter user and R* community member RevDead2 has been doing for a while now in L.A. Noire VR, with great comedic timing, and I’d be willing to say her Cole Phelps is loving that new life of messing around with coworkers and residents of Los Angeles!

Using the VR version of the game, RevDead2 draws things, throws things at people, gives them pats in the back, fights, caresses them in times of sadness, or conversely annoys all of the police precinct… Check some of her stuff out below, because it’s well worth a watch for a hearty laugh and great banter.


When productivity isn’t at a high, Cole Phelps takes some time to break out his art skills on his own notebook. Some say he’s been practising this for so long that his notebook is now full of drawings of random characters and nothing at all about any of the cases. That’s one star for you at the end of the case, sir.

Going to the local diner also doesn’t have to be just about interrogating people or filling your tummy with food. Socialising with the locals is a great way to get known outside of the detectiving sphere. Especially when you just give them a wee pat in the head or cheeks. Face cheeks, of course.

https://twitter.com/RevDead2/status/1372164430310572033

Speaking of socialising with the locals, here’s a great summary of a lot of things this Cole Phelps has done around the city, perhaps annoying his coworkers and the locals more than anything! PS: The ending of this one is absolutely worth it. Poor Roy. Or nasty, nasty rude Roy.

https://twitter.com/RevDead2/status/1368613515603361798

I absolutely urge you to check out all of RevDead2’s clips in L.A. Noire VR, as it just shows how much more quirky some games in VR can get, especially when you can make up your own stories about them. Why do things as intended when you can just throw objects at people and hug them?! She also makes some pretty cool art of L.A. Noire if that’s your thing!

PPS: Apologies for our absence, the last year has done a bit of a number on us (for obvious reasons)… We have some more interesting things in the pipeline such as a new Chatterbox interview that we hope to be posting soon!

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L.A. Noire Switch Trailer Released https://gtanet.com/l-a-noire-switch-trailer-released/ Thu, 09 Nov 2017 20:44:44 +0000 https://grandtheftauto.net/?p=2904 UPDATE 15:47 GMT: Some screenshots for the VR and Switch versions have also been released on the L.A. Noire website! A brand new trailer for L.A. Noire’s enhanced release has just been released by Rockstar on their Newswire. Showing off what it looks like, and how it plays with the new features such as touchscreen support and JoyCon support, this version is

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UPDATE 15:47 GMT: Some screenshots for the VR and Switch versions have also been released on the L.A. Noire website!

A brand new trailer for L.A. Noire’s enhanced release has just been released by Rockstar on their Newswire. Showing off what it looks like, and how it plays with the new features such as touchscreen support and JoyCon support, this version is releasing on November 14 along with the other versions.

You can watch the trailer here.

Comment on GTAForums

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LA Noire Announced for PS4, X1, Switch and VR https://gtanet.com/la-noire-announced-for-ps4-x1-switch-and-vr/ Thu, 07 Sep 2017 20:58:36 +0000 https://grandtheftauto.net/?p=2915 Today, Rockstar Games has finally announced what has been rumoured for quite a number of months. LA Noire is coming for the PlayStation 4, Xbox One, Nintendo Switch and for the Vive VR platforms. Coming on November 14 this year, the new release of LA Noire will be divided in a few different versions: LA Noire: The VR Case Files for

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Today, Rockstar Games has finally announced what has been rumoured for quite a number of months. LA Noire is coming for the PlayStation 4, Xbox One, Nintendo Switch and for the Vive VR platforms.

Coming on November 14 this year, the new release of LA Noire will be divided in a few different versions:

  • LA Noire: The VR Case Files for HTC Vive contains seven cases from the original game, rebuilt for Virtual Reality, and, according to Rockstar, “blends breathtaking action with true detective work to deliver an unprecedented interactive experience.”
  • LA Noire for the Nintendo Switch is the original PS3, Xbox 360 and PC game, adapted to the new Nintendo console. It contains specific features for the console, such as a Joy-Con mode, with gyroscopic and gesture based controls, rumble, and new camera angles, along with touch screen controls for portability.
  • LA Noire for PS4 and Xbox One is the ultimate LA Noire experience – it will deliver the original game and its DLC with a range of technical enhancements, including enhanced lighting and timecycles, new camera angles, high resolution textures, and much more. Rockstar says it will run at a native 1080p on the Xbox One and PS4, and 4K on the Xbox One X and the PS4 Pro, making this Rockstar’s first foray into 4K gaming outside of the PC platform!

The LA Noire website has also been updated with more information about this release, and we can expect more about this in the weeks ahead on the Newswire.

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L.A. Noire: Exclusive Fansite Preview Event https://gtanet.com/l-a-noire-exclusive-fansite-preview-event/ Fri, 22 Apr 2011 17:00:00 +0000 https://gtanet.com/?p=11779 Last weekend, Rockstar Games kindly invited illspirit, Jevon, Andy and I to Los Angeles to experience L.A. Noire first-hand ahead of its release next month. We stayed at the historic Hollywood Roosevelt Hotel (which happens to feature in-game) where we met up with various other fan site operators and contest winners. At previous events hosted by Rockstar, we played together in a single

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L.A. Noire

Last weekend, Rockstar Games kindly invited illspirit, Jevon, Andy and I to Los Angeles to experience L.A. Noire first-hand ahead of its release next month. We stayed at the historic Hollywood Roosevelt Hotel (which happens to feature in-game) where we met up with various other fan site operators and contest winners. At previous events hosted by Rockstar, we played together in a single room, but because of the nature of L.A. Noire’s gameplay, we were each given our own console to play individually (and at times in groups) in our hotel rooms.

L.A. Noire
Hollywood Roosevelt Hotel
L.A. Noire
Hollywoodland!

The event consisted of a mini-tour of Los Angeles, a Black Dahlia crime bus tour (which did a good job of describing the period in which L.A. Noire is set), watching fellow webmasters cockblock themselves at the party by the pool, and last but not least, game-time with L.A. Noire. Speaking of the party, there were some rather interesting.. characters to laugh at there, such as the guy from Montreal claiming to be a music video producer—wearing a white dress jacket and jeans—who we took to calling “Canada Vice”. But that story is worth an entire chapter by itself!

You can read our general thoughts on the game below, but as we don’t want to give away too much about the game (it’s really something that should be experienced first-hand) we have refrained from mentioning specific details concerning case and gameplay elements…

L.A. Noire
Downtown LA
L.A. Noire
Street where the “Black Dahlia” was found

L.A. Noire – Our Impressions

L.A. Noire
The protagonist, Cole Phelps.

It’s been said before, but we’ll say it again – this is not a Grand Theft Auto or a Red Dead Redemption-style game. L.A. Noire feels more mature than any other Rockstar title we’ve played, both in terms of the style of action and the content that is presented.

Fundamentally, it’s very different, and the only similarities are the combat/cover systems, the fact it is an open-world, and the basic driving mechanics. Granted, there is still plenty of action which will make fans of Rockstar’s other games feel right at home (our favorite in the early part of the game was an epic chase through an old movie set) but these are well balanced with things like the interrogations and such which require much more thinking.

In GTA and Red Dead, the map is arguably the most important component of the game, and is central as far as the action is concerned. In contrast, attention in L.A. Noire is very much focused on the individual cases and crime scenes, with the map, in effect, providing a context to those cases.

L.A. Noire
Investigating a crime scene.

While the player may (and is often encouraged to) explore the world during cases and respond to other crimes reported over the police radio, the current case is active at all times. If one comes into this game expecting a total sandbox experience, it may be a bit shocking at first. But given the film genre which inspired the game, the narrative structure feels much more appropriate.

That said, there’s still a good level of interactivity on the map – you can crash into lamp posts and such, and there are collectible items and explorable landmarks. We can’t really comment on the accuracy of Team Bondi’s recreation of LA in terms of a street by street comparison, since our knowledge of the city during the 1940s isn’t great. Well, that, and the map is simply massive and we were all a bit overwhelmed!

L.A. Noire
Tracking a person of interest.

At about 8 square miles, and covering an area from around the LA River to West Hollywood, there is a lot to see and take in. Not only is it big, but the sheer number of streets and alleys in the city is far beyond that found in any GTA to date. As before, our historic knowledge of the city is a bit limited, but the major roads and landmarks we expected to see were there. Likewise, the hotel we were staying at was represented perfectly. All in all, the game does a spectacular job recreating a city which was still growing at the time.

Stylistically, everything seems spot on. From the clothing and cars, down to the film noir slang, the research that went into this project must have been an enormous undertaking. We’re not sure how many cars there are, but we saw a lot of them. Being that the game is set in the late ’40s, they’re obviously all classics, and it’s readily apparent that lots of care went into modeling the fancy chrome trim and sweeping body lines which were more common at the time. If you’re a fan of old cars, playing with these will be worth the price of admission on their own.

L.A. Noire
Interrogating a suspect.

Furthermore, those concerned that the game will be too easy (based on what they may have read in other previews) need not worry. There are audio and controller cues which draw the player’s attention to clues at places of interest, however these can be disabled via the options menu. Disabling the options makes the game rather difficult, especially, for instance, in one case we played, where the crime scene was a hideously cluttered house with hundreds of scattered items, the majority of which were irrelevant to the crime.

Interrogation is central to the gameplay, and L.A. Noire utilizes a facial capture system called MotionScan to ensure the experience feels real. Each character you interview has their own personality, and you must read their expressions carefully to decide if they are telling the truth, holding back information, or outright lying. For some characters, it’s obvious if they are holding information, while for other characters it’s not so easy. For those characters that are difficult to read, interrogations require close attention and an enormous amount of concentration. If you misread someone, it can change the whole way a case is played out. As we found out, it’s a game best played on nights where you haven’t just spent two days in airports with little sleep!

The End

On Sunday (the final day of the event) illspirit was rushed off to the airport at dawn, while the rest of us spent our final hours saying goodbyes and soaking in the lovely California weather. Needless to say, it was an exciting weekend, and we are all equally excited about playing the final version of the game next month.

L.A. Noire
Santa Monica Beach. The most family-friendly pic we took…

In closing, we would like to thank Rockstar Games for the trip, and the opportunity to play the game before anyone else! We also had the pleasure, as we did in previous events, of meeting other fan site operators. You can read their own thoughts on L.A. Noire at the following links:
Drew –Rockstar Network
Gerald –GTA Warehouse
Jesse –Team Xbox
Kyle –L.A. Noire Gaming
Psy –iGrandTheftAuto
Zeeshan –Rockstar DB

L.A. Noire arrives on PlayStation 3 and Xbox 360 on May 17, 2011 in North America, and May 20, 2011 in Europe. Be sure to check out the official L.A. Noire website for more information, screenshots and gameplay footage, and you can discuss the game on our sister site, LA-Noire.net.

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GTA IV Trailer Countdown! https://gtanet.com/gta-iv-trailer-countdown/ Thu, 01 Mar 2007 23:19:00 +0000 https://gtanet.com/?p=5600 R* have updated the official site with a countdown to the first GTA IV trailer. The trailer will be shown on Thursday 29th March at 18:00 EST! http://www.rockstargames.com/IV/ We’re expecting something along the lines of what Rockstar pulled off with their other upcoming game, L.A. Noire. The L.A. Noire trailer was revealed by Rockstar as the first visual image of the game, and lasted 2

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R* have updated the official site with a countdown to the first GTA IV trailer. The trailer will be shown on Thursday 29th March at 18:00 EST!

http://www.rockstargames.com/IV/

GTA IV countdown at the official site

We’re expecting something along the lines of what Rockstar pulled off with their other upcoming game, L.A. Noire. The L.A. Noire trailer was revealed by Rockstar as the first visual image of the game, and lasted 2 minutes and 30 seconds. The GTA IV trailer will probably include some characters, the scenery and some music. At the least, it’ll give us an indication of where the game will be set.

Discuss this development @ GTAForums.

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